Mobile App Design Examples

The experience makes the product, not the features, and the goal of a UI/UX designer is to make users effective. Afterall, the design and experience of a product is what attracts and keeps users. Therefore, adopting the “mobile first” approach is all about minimalism, and simplifying the design helps improve usability. The relationship between storytelling and design is that you need the story for people to understand how [the product] relates to them.

View Options

  • Option 1: All 24 mobile app examples were uploaded to the InVision App for easy review.
  • Option 2: An interactive prototype of the Chat App has been uploaded to Sketch Cloud for easy review.
    • Click on the hamburger menu, overflow menu, quick access icons, links or buttons to navigate the screens.

Tools

  • Anima: a Sketch plugin that allows you to design and publish responsive websites.
  • InVision: a collaboration, interactive and prototyping tool.
  • Sketch: a digital design toolkit.
 

Mobile App Design Process

If you're going to solve a problem, you want sufficient information to solve it, therefore work on getting people to see research as a part of doing design well. It's important to use real data, which will help design realistically. The concept design stage is intended to establish the product's form and function in a visual representation.

Effectively applying motion in a digital product is largely about considering attention and your user's goals. Intentionally designed motion can be a powerful tool to guide users' attention exactly where you want it, and motion directly related to the current task is a strong reinforcement mechanism. Designing products to ignite strong emotions is one way to make them memorable.

The best UX comes from diligent attention to what the consumer wants and consistently iterate and innovate to make that happen. In addition, I am a proponent of visual development, which bridges the gap between designer and developer. Apps can be built quicker and more efficiently, while also being truer to the original vision because visual development is very hands on. Lastly, I devote considerable time learning Google's Material Design and Apple's Human Interface guidelines in an effort to embrace the best practices in user interface design.